Better still, an upgrade allows you to launch the giant wheel o’ death through nearby enemies like an aggro employee on a pizza assembly line on Big Game weekend. What’s more, he can also use it to perform a Zero-esque multi-hit melee combo, ending on a giant energy buzzsaw that’s just satisfying to watch cut through enemies for as long as you keep that final attack press held down. He uses this weapon in the place of his laser from before when it comes to tagged enemies, firing destructive energy discs with a success rate that would make Krillin green with envy. While his aerial game has been nerfed, his ground game has improved considerably thanks to a new weapon called the Razor Wheel. That doesn’t mean that the folks at Inti Creates have simply downgraded our boy and left him to flounder, however. Now, you can unlock the ability to zip around three times in the air later on, but you still have the slower recharge issue. All the while, you’ll have an alert in the middle of the screen notifying you that you’re “empty” on charges for your dash maneuver. You can cancel the jump jets, but the difference is middling. Lengthening the time between recharging is Copen’s jump jets, which are handy for some tricky platforming, but can really slow the pace when moving around when compared to its predecessor. In the original, you could double-tap to zip down to the ground. This time, he can dash in the air… let’s see, carry the remainder, adjust for wind direction, make sure everything is turned on… once.Īfter using his sole air dash, he has to recharge it by landing on the ground. Light himself might call patently absurd. In the original, Copen could zip around and dash in the air three times, a feat that Dr. I’m not sure whether to say this is a step back, or more of a lateral move, but it’s something that is going to strike (no pun intended) fans of Copen’s previous adventure, and might be difficult to get over initially. Which is why it’s really unfortunate that for the sequel, this is something they scaled back. 9 done right.” It just feels really good to zip around from one enemy to the next, tagging them all in a more kinetic way than the franchise’s namesake, Gunvolt, allows for with his bullet tagging. If I want to be a little harsher on Beck, one could even say it’s like “ Mighty No. 9 in reverse,” in as positive a way as that can be taken. I described the style of dashing into enemies to target them as a sort of “ Mighty No. As it so happens, there are some major divergences here, particularly in gameplay. Part of that is because that first entry was so good, any major divergence from what it brought to the table would be a true roll of the dice. As it is, Gunvolt Chronicles: Luminous Avenger iX 2 already has a high bar to clear set by its predecessor, but I’m not quite sure it manages to do so. I point this out because I worry that history might repeat itself here. When I reviewed it for Nintendo Force magazine, I gave it an 8.5, which is pretty good. I’m still no fan of the final boss, but I really did enjoy the time I spent playing through it. If I’m being honest, looking back, I feel like my words were perhaps harsher than my feelings towards the game. I have my reasons (and will be going into some of them tomorrow), but I’m going to try to break this habit as soon as possible.Ī few years ago, I reviewed the first Gunvolt Chronicles: Luminous Avenger iX. I just hope that the next adventure does more to explain the setting of this title, as well as to expand on the areas the series already excels.Yeah, this review is maybe a little bit overdue. For $14.99, you still get an amazing game with Luminous Avenger iX. There’s also the aforementioned Special Missions, which are basically remixed forms of stages with harder boss fights. Those who like to tinker can unlock a lot of customization options, and truly hardcore fans can try and get an S+ for each stage. While I didn’t succeed in unlocking any new endings, there is still a bit of replay value. I managed to beat the entire game in a little over 3 hours, though I spent another 2 and change to try and find a secret ending. Perhaps that’s because the last game had two protagonists instead of just one, but regardless there should have been something more to keep me playing. The plot left more questions than it answered, and while the combat was definitely a lot of fun, I wanted more of it. I did truly enjoy Luminous Avenger iX, but I can’t help but feel it wasn’t consistently awesome in every regard.
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